Level Design Plan

Level Design Plan

Nov 12, 2017. | By: Alex Stroud
1 min

I have recently begun work on my Level Design assignment, which requires me to design a full playable platformer level. There are different requirements for this, including having different upgrade abilities spread throughout the course of the level. As such, I have designed some images for what these pickups might look like in the level. This is for part of the level design document I am currently working on.

Double Jump

The first image here is the powerup of double jump. You will find on the page details of how the pickup will look as weel as the design for the pickup icon.

Crowbar

The next powerup is a melee weapon that will allow the player to break weaker obstalces in the level. This will help them to reach the end.

Gun

The following two images feature details on how the gun will work which will allow the player to both push objects away, and pull them towards themselves.

Context

The final picture here is some details on the context of the level.

About

Junior Games Technology Graduate.

University Details

Basingstoke,
Hampshire,
United Kingdom.